04-19-2009, 03:45 PM
In my head this could work mathematically quite easily depending on how the support generator would work for a ride....
But what if we have bland themeless trains in the game for rollercoasters and you can add CS and mould the trains shape withing limits?...
This computer then recaculates the train's height/width which is then used for collision detection and placement of the supports as you build... that would allow a new catergory for CS all together which would be train ride CS ..
I can think of many themed CS on a train like main trains dark ride trains space trains wacky shaped trains.. alien ships .. adventure like idiane jones .. themed like a plane car etc etc limitless really.
If any one has ever played spore where u can shape the creature you make any way you like vertically and horizontally this is will be easier to grasp with my idea on shapeing the trains.. but imagine the train being like soft play material on the game u can click and drag it into weird n wonder shapes... either angular, aero dynamic (note the shape wont be effecting the ride speeds its tnot worth the physics the game has to deal with to bother) its mainly an eye candy idea here which could just add to ride excitement...
[evid]http://www.youtube.com/watch?v=g0lRFIrYQwg[/evid]
this is an example of what i mean by manipulating the shapes and having CS that can be placed onto the main body for themeing... this would allow lots and allow more creativity.
Depending on how the rides are calculated for their intensity etc, its not needed but if we use train weight to measure its speed on a drop then custom scenery on the train adds to weight thus changings its ride stats but i personally think that is a waste of extra work for this part but if some one wanted to code it then the thought is there.
But what if we have bland themeless trains in the game for rollercoasters and you can add CS and mould the trains shape withing limits?...
This computer then recaculates the train's height/width which is then used for collision detection and placement of the supports as you build... that would allow a new catergory for CS all together which would be train ride CS ..
I can think of many themed CS on a train like main trains dark ride trains space trains wacky shaped trains.. alien ships .. adventure like idiane jones .. themed like a plane car etc etc limitless really.
If any one has ever played spore where u can shape the creature you make any way you like vertically and horizontally this is will be easier to grasp with my idea on shapeing the trains.. but imagine the train being like soft play material on the game u can click and drag it into weird n wonder shapes... either angular, aero dynamic (note the shape wont be effecting the ride speeds its tnot worth the physics the game has to deal with to bother) its mainly an eye candy idea here which could just add to ride excitement...
[evid]http://www.youtube.com/watch?v=g0lRFIrYQwg[/evid]
this is an example of what i mean by manipulating the shapes and having CS that can be placed onto the main body for themeing... this would allow lots and allow more creativity.
Depending on how the rides are calculated for their intensity etc, its not needed but if we use train weight to measure its speed on a drop then custom scenery on the train adds to weight thus changings its ride stats but i personally think that is a waste of extra work for this part but if some one wanted to code it then the thought is there.