02-10-2010, 02:20 PM
With regards to queues, i was wondering if there was a way to have a single queue entrance, that splits into two / three / four based on the ride's type such a synchronized stations.
Not only that however, have some option that controls the length of queues to auto balance the ride for guests. Say split path A has 100 people queing and B has 50, then force guests to B until they even up at which point it becomes random again.
Say station B/track b/ride b breaks down, close path B until B is fixed. Like an option to have:
Auto Balance Queue Paths
Auto Manage Queues on breakdowns
This would help keep queue times equal and moving.. (and also a nice incorporation possibility of fast track if we did this!)
Becuase by having one path (Path B) only open at specific times and only guests with a voucher for the ride, can go on the ride, down path B, this could act so some kinda way to use a fast track method.
However i would vouch the open times of a fast track (or path B) would be human time not in sync to game time. So say path B was open once every 1 hour human time for X amount of minutes based on player's choice.
Something like:
Set a fast track path: (Drop down box) A/B/C/D
Open every: X minutes - user input
For fast track on a single ride with path split they would have to merge at ride entrance, where path A is closed until path B is closed from reaching the end of fast track open time.
For: 10 minutes / 20 minutes / 40 minutes.
Not only that however, have some option that controls the length of queues to auto balance the ride for guests. Say split path A has 100 people queing and B has 50, then force guests to B until they even up at which point it becomes random again.
Say station B/track b/ride b breaks down, close path B until B is fixed. Like an option to have:
Auto Balance Queue Paths
Auto Manage Queues on breakdowns
This would help keep queue times equal and moving.. (and also a nice incorporation possibility of fast track if we did this!)
Becuase by having one path (Path B) only open at specific times and only guests with a voucher for the ride, can go on the ride, down path B, this could act so some kinda way to use a fast track method.
However i would vouch the open times of a fast track (or path B) would be human time not in sync to game time. So say path B was open once every 1 hour human time for X amount of minutes based on player's choice.
Something like:
Set a fast track path: (Drop down box) A/B/C/D
Open every: X minutes - user input
For fast track on a single ride with path split they would have to merge at ride entrance, where path A is closed until path B is closed from reaching the end of fast track open time.
For: 10 minutes / 20 minutes / 40 minutes.