Theme Park Builder 3D

Full Version: Queues / Split Paths / Fast Track
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With regards to queues, i was wondering if there was a way to have a single queue entrance, that splits into two / three / four based on the ride's type such a synchronized stations.

Not only that however, have some option that controls the length of queues to auto balance the ride for guests. Say split path A has 100 people queing and B has 50, then force guests to B until they even up at which point it becomes random again.

Say station B/track b/ride b breaks down, close path B until B is fixed. Like an option to have:

Auto Balance Queue Paths
Auto Manage Queues on breakdowns


This would help keep queue times equal and moving.. (and also a nice incorporation possibility of fast track if we did this!)

Becuase by having one path (Path B) only open at specific times and only guests with a voucher for the ride, can go on the ride, down path B, this could act so some kinda way to use a fast track method.

However i would vouch the open times of a fast track (or path B) would be human time not in sync to game time. So say path B was open once every 1 hour human time for X amount of minutes based on player's choice.

Something like:

Set a fast track path: (Drop down box) A/B/C/D
Open every: X minutes - user input

For fast track on a single ride with path split they would have to merge at ride entrance, where path A is closed until path B is closed from reaching the end of fast track open time.
For: 10 minutes / 20 minutes / 40 minutes.
We have not started working on the paths part yet. But there will probally be a system where Disney does.
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