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FRCS Design Tool
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Krakatoa_Coo Offline
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Post: #19
RE: FRCS Design Tool
thats a pretty big restroom, great work!

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03-15-2010 02:27 PM
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Eagle Eye Offline
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Post: #20
RE: FRCS Design Tool
Now it's starting to look like a theme park sim. This is just amazing to see this all coming together so soon.
03-15-2010 04:04 PM
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AlabamaCajun Offline
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Post: #21
RE: FRCS Design Tool
Yes, scaling is all over the place now. We will need to pre-scale all the rides to make it look good.
It may take a few weeks to get it the pieces together then we might start seeing the park come together.

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03-15-2010 08:16 PM
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AlabamaCajun Offline
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Post: #22
RE: FRCS Design Tool
Update coming tonight. 11pm US Central Time with a spinning ride. I'm still using code to run the FRCS as the UI is still not done. I'm due to start on it this week but getting some function from the ride assembly is needed before I can tie it all in.

I'm running into issues with 3DS and DOS file names. We need to keep the texture names to 8 letters plus 3 extension. "barndoor.png" works but "barnstorm.png" will be "barnstorm.pn" in the 3DS file. I did write code to look for just a ".pn" or ".p" and make it ".png".

The textures for the planes and arms are good but the hub and base textures are missing. I improvised but it messes with the look of the base. The alphas for the plane hangers need to be removed since the FCRS provides a cable or strut system for mounting the rids.

Star did a great job on these and other rides but we have not been able to load them until now. As this progresses I may be able to adjust more code to make this work. As A Team, it is our primary objective to make as much work as possible and leave a lot of room for creativity. We want Custom Content, Bring It.

From my last test of MilkShape models, I did not run into any major issues. Still I need to test MK3D files including the Skyway.

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03-17-2010 11:24 AM
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slickdude Offline
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Post: #23
RE: FRCS Design Tool
Having the skyway working in the early release versions would be awesome. Thanks for all the hard work. It will tie together and any screens or even a movie of a working ride would be sweet.

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03-17-2010 03:17 PM
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AlabamaCajun Offline
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Post: #24
RE: FRCS Design Tool
Sneak peek.
[Image: park20.jpg]
We have some work to do.

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03-17-2010 03:31 PM
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slickdude Offline
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Post: #25
RE: FRCS Design Tool
Excellent. This is coming together. A movie of the actual ride working is probably the next major step here. Will be interesting to see how the other rides come about.

LAGtose Intolerant Wink "The Future Is Ours"
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03-17-2010 05:25 PM
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nanderv Offline
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Post: #26
RE: FRCS Design Tool
The coaster and the Flatride are working? Nice!!

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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03-18-2010 09:33 AM
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AlabamaCajun Offline
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Post: #27
RE: FRCS Design Tool
Work started on the ride assembly code. At some point we will need to get the tools for the FRCS going to work with the code.
I will more than likely add the first UI elements to a dialog that we can use to load a ride template which is the bones then load up the modeled skins to fit the bones.

The Barn Stormer uses a spin, lift and swing template. The unit's bones are made up of elements that we assign modeled components to give the ride a face. The following list shows the elements along with release model data and other info.
  • Base - ground portion of the ride with concrete and fence. "brnstrnbase.3ds"
  • Hub - stationary center column mounted on base supporting ride. "brnstrprimary.3ds"
  • Rotating Hub - lifting and rotating hub that supports the arms. "brnstrsec.3ds"
  • Arms - arms structure that extends out from the hub supporting the planes. "brnstrlifter.3ds"
  • Hinge - Pivot point that has no skin but acts as a centrifugal sim. ""
  • Car - The plane suspended from the arms. "brnstrmcar.3ds"
  • Door - The closure for the car (no implemented). "brnsrmdoor.3ds"

The internal code uses additional info from the RCS instructing how these pieces are assembled.
Special ride operation code works with the ride to coordinate speed and movement.

The good news is the spider, polyp and monster are now loading in addition to the planes. No pics until Friday as I work out the color and ride part position details.

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08-02-2010 05:35 PM
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Eagle Eye Offline
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Post: #28
RE: FRCS Design Tool
It's nice to hear that they are all loading now. Good work AC!
08-02-2010 06:31 PM
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AlabamaCajun Offline
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Post: #29
RE: FRCS Design Tool
Now have the code moving toward something that the FRCS will be able to use to design rides and save them.
Unlike the games of the past, the files will not have an OVL extension or be compiled. The system will just use the info you use to create the file as a set of instructions that rebuilds the ride when it's reloaded. This allows the ride to take advantage of new code when the game is updates.

As of today the Polyp ride appears to load correctly but the base texture has an issue.
I'm confident the spider and octopus will work as well.
The Biplanes are good and the planes will be turned around though I would like to remove those blue lines from the cable harness and let the ride code replace it with a cable.
The next ride will be a Ferris wheel once the three armed rides are working.

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08-03-2010 04:56 PM
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slickdude Offline
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Post: #30
RE: FRCS Design Tool
The Eli Scrambler will be an interesting one.

LAGtose Intolerant Wink "The Future Is Ours"
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08-03-2010 09:10 PM
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AlabamaCajun Offline
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Post: #31
RE: FRCS Design Tool
slickdude Wrote:The Eli Scrambler will be an interesting one.

Scrambler bumped to the top so I can get a planetary style drive working.

On these rides a central gear drives the spinning carriage like planets spinning around a sun.
The ride builder will have to set the drive to planet spin ratio.

Another option is for sync planets or non=sync planets where the carriages spin according to the ride operators choice. Huss Booster is one example.

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08-06-2010 05:02 PM
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slickdude Offline
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Post: #32
RE: FRCS Design Tool
Star's model has really original and nice "TEXTURES" too that make it very original.

[Image: Scrambler-sr4.jpg]

LAGtose Intolerant Wink "The Future Is Ours"
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08-06-2010 09:28 PM
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AlabamaCajun Offline
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Post: #33
RE: FRCS Design Tool
Er, one of those seats are upside down!
We won't have to worry about it in the release as those will get reloaded.

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08-28-2010 09:27 PM
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slickdude Offline
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Post: #34
RE: FRCS Design Tool
Yeah, SR4 mentioned a bug in his modeler program Blender being responsible for that. As for the High Ride, that thing is very tall, will be very nice to see it working. Remember too that the High Ride had only one loading pad below so the tubs always landed on that one pad, ensuring the other was high up. I remember seeing the ride parked where both tubs were half way up at equal heights. They would sway lumberly in the high winds. Nice to see more rides getting in and animated though.

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08-29-2010 04:14 PM
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