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		<title><![CDATA[Theme Park Builder 3D - All Forums]]></title>
		<link>http://www.tpb3d.net/</link>
		<description><![CDATA[Theme Park Builder 3D - http://www.tpb3d.net]]></description>
		<pubDate>Thu, 24 Jul 2008 01:50:22 -0500</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Recommend Trees for the game...]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2007</link>
			<pubDate>Wed, 23 Jul 2008 18:13:26 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2007</guid>
			<description><![CDATA[Okay, here we go. The biggest category of plants are the trees. I kickstarted the main list of tree types, so I need your help. Use google if you have to but let us start getting a major listing of the main trees in the word for the modelers to nail in the repository for the game. Go ahead and reply in this topic with the trees I missed, thanks for your help...]]></description>
			<content:encoded><![CDATA[Okay, here we go. The biggest category of plants are the trees. I kickstarted the main list of tree types, so I need your help. Use google if you have to but let us start getting a major listing of the main trees in the word for the modelers to nail in the repository for the game. Go ahead and reply in this topic with the trees I missed, thanks for your help...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Current List of TPB3D Foliage and Trees]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2006</link>
			<pubDate>Wed, 23 Jul 2008 18:10:23 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2006</guid>
			<description><![CDATA[This is a growing list of plants, grasses, bushes, trees and any other types of plants. It will change often with new plants being added.<br />
<br />
Plants In the Repository = *<br />
<br />
Trees<br />
Aspen Pine<br />
Birch<br />
Black Gum<br />
Bur Oak<br />
Canadian Hemlock<br />
Cedar<br />
Cherry<br />
Chinese Chestnut<br />
Cottonwood<br />
Cypress<br />
Date Palm<br />
Douglas Fir<br />
Douglas Maple<br />
Elm<br />
Fan Palm<br />
Flowering Pear<br />
Giant Redwood<br />
Ginko<br />
Jeffrey Pine (50 Feet Tall)<br />
Juniper (25 Feet Tall)<br />
Lemon (15 Feet Tall)<br />
Locust<br />
Lodge Pole Pine (To 150 Feet Tall)<br />
Maple<br />
Mayhaw<br />
Mexican Fan Palm (100 Feet Tall)<br />
Mulberry<br />
Norway Spruce<br />
Oak<br />
Orange<br />
Pindo Palm<br />
Plum<br />
Ponderosa Pine<br />
Poplar<br />
Pyramidalis<br />
Queen Palm (50 Feet)<br />
Red Cedar<br />
Rocky Mountain Juniper<br />
Sago Palm<br />
Sassafras<br />
Sawtooth Oak<br />
Scotch Pine<br />
Scrub Oak<br />
Shaqbark Hickory<br />
Siberian Elm<br />
Spruce<br />
Sugar Maple<br />
Sycamore<br />
Texas Sabal Palm<br />
Walnut<br />
Weeping Willow<br />
White Oak<br />
White Pine<br />
White Spruce<br />
Willow<br />
Windmill Palm<br />
Yellow Buckeye<br />
Yellow Cedar<br />
<br />
Bushes<br />
Mulberry Bush<br />
Stinging Nettles<br />
<br />
<br />
Flowers<br />
<br />
<br />
Grasses<br />
<br />
<br />
Weeds<br />
<br />
<br />
Cacti<br />
Barrel<br />
Beavertail<br />
Cholla<br />
Claret Cup<br />
Fishhook<br />
Hedgehog<br />
Ocotillo<br />
Organ Pipe<br />
Pin Cushion<br />
Prickly Pear<br />
Saguaro<br />
Totem Pole Cactus<br />
Cactus Flowers<br />
<br />
Ivy<br />
<br />
<br />
Fungus<br />
<br />
<br />
Water Plants<br />
<br />
<br />
Coral]]></description>
			<content:encoded><![CDATA[This is a growing list of plants, grasses, bushes, trees and any other types of plants. It will change often with new plants being added.<br />
<br />
Plants In the Repository = *<br />
<br />
Trees<br />
Aspen Pine<br />
Birch<br />
Black Gum<br />
Bur Oak<br />
Canadian Hemlock<br />
Cedar<br />
Cherry<br />
Chinese Chestnut<br />
Cottonwood<br />
Cypress<br />
Date Palm<br />
Douglas Fir<br />
Douglas Maple<br />
Elm<br />
Fan Palm<br />
Flowering Pear<br />
Giant Redwood<br />
Ginko<br />
Jeffrey Pine (50 Feet Tall)<br />
Juniper (25 Feet Tall)<br />
Lemon (15 Feet Tall)<br />
Locust<br />
Lodge Pole Pine (To 150 Feet Tall)<br />
Maple<br />
Mayhaw<br />
Mexican Fan Palm (100 Feet Tall)<br />
Mulberry<br />
Norway Spruce<br />
Oak<br />
Orange<br />
Pindo Palm<br />
Plum<br />
Ponderosa Pine<br />
Poplar<br />
Pyramidalis<br />
Queen Palm (50 Feet)<br />
Red Cedar<br />
Rocky Mountain Juniper<br />
Sago Palm<br />
Sassafras<br />
Sawtooth Oak<br />
Scotch Pine<br />
Scrub Oak<br />
Shaqbark Hickory<br />
Siberian Elm<br />
Spruce<br />
Sugar Maple<br />
Sycamore<br />
Texas Sabal Palm<br />
Walnut<br />
Weeping Willow<br />
White Oak<br />
White Pine<br />
White Spruce<br />
Willow<br />
Windmill Palm<br />
Yellow Buckeye<br />
Yellow Cedar<br />
<br />
Bushes<br />
Mulberry Bush<br />
Stinging Nettles<br />
<br />
<br />
Flowers<br />
<br />
<br />
Grasses<br />
<br />
<br />
Weeds<br />
<br />
<br />
Cacti<br />
Barrel<br />
Beavertail<br />
Cholla<br />
Claret Cup<br />
Fishhook<br />
Hedgehog<br />
Ocotillo<br />
Organ Pipe<br />
Pin Cushion<br />
Prickly Pear<br />
Saguaro<br />
Totem Pole Cactus<br />
Cactus Flowers<br />
<br />
Ivy<br />
<br />
<br />
Fungus<br />
<br />
<br />
Water Plants<br />
<br />
<br />
Coral]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plants and Trees to model]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2005</link>
			<pubDate>Wed, 23 Jul 2008 17:58:21 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2005</guid>
			<description><![CDATA[Welcome to the list Modelers. Just like the ride modelers, we want to encourage you to model the highest detailed, lowest poly models so that the game engine can plant them in the millions of parks to follow. So to help you out, they will be broken into category with certain foliage that is higher priority to model than others. Remember foliage modelers to check here first. Remember that trees should come in three basic sizes, small, medium and large and in addition they should each also be modeled to a season. Like summer green fall leaves thin, winter and snow covered if necessary and spring. The game will determine depending on locations whether a snow covered tree appears. If not they might just remain leafless till spring.<br />
<br />
High Priority Foliage = ***<br />
<br />
Finished Foliage<br />
<br />
<br />
Foliage Being Modeled<br />
<br />
<br />
Foliage Wanted]]></description>
			<content:encoded><![CDATA[Welcome to the list Modelers. Just like the ride modelers, we want to encourage you to model the highest detailed, lowest poly models so that the game engine can plant them in the millions of parks to follow. So to help you out, they will be broken into category with certain foliage that is higher priority to model than others. Remember foliage modelers to check here first. Remember that trees should come in three basic sizes, small, medium and large and in addition they should each also be modeled to a season. Like summer green fall leaves thin, winter and snow covered if necessary and spring. The game will determine depending on locations whether a snow covered tree appears. If not they might just remain leafless till spring.<br />
<br />
High Priority Foliage = ***<br />
<br />
Finished Foliage<br />
<br />
<br />
Foliage Being Modeled<br />
<br />
<br />
Foliage Wanted]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Judging a person's height]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2004</link>
			<pubDate>Wed, 23 Jul 2008 17:54:04 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2004</guid>
			<description><![CDATA[How big to make the trees? Easy go here to the rides forum and download Alex. From there you will be able to decide how big to make your modeled plants. Here is the link for the download topic.<br />
<br />
http://www.tpb3d.net/showthread.php?tid=1292<br />
<br />
Good luck!]]></description>
			<content:encoded><![CDATA[How big to make the trees? Easy go here to the rides forum and download Alex. From there you will be able to decide how big to make your modeled plants. Here is the link for the download topic.<br />
<br />
http://www.tpb3d.net/showthread.php?tid=1292<br />
<br />
Good luck!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[easyer way build roofs]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2003</link>
			<pubDate>Wed, 23 Jul 2008 06:48:36 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2003</guid>
			<description><![CDATA[I have idea for putting roof on are ride building easyer than place parts . ok I like play sims 2 game and the way do there roofs is you pick out the design roof you want and all you do is left click mouse and drage it over building. <br />
<br />
now once you let go your mouse it automatically build the roof I think easyer if we had somthing like this .]]></description>
			<content:encoded><![CDATA[I have idea for putting roof on are ride building easyer than place parts . ok I like play sims 2 game and the way do there roofs is you pick out the design roof you want and all you do is left click mouse and drage it over building. <br />
<br />
now once you let go your mouse it automatically build the roof I think easyer if we had somthing like this .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terraformer]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2001</link>
			<pubDate>Tue, 22 Jul 2008 18:37:42 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2001</guid>
			<description><![CDATA[I think the ideal terraformer would be one that could landscape with speed and control and also be easy to use.I feel that we only need 4 basic tools-Raise terrain, Lower Terrain, Flatten, and Smooth. Ideally we would be able to select a radius range from very small to very large and also be able to select the speed at which a tool edits.Also, it would be neat to be able to be able to create a shape and to have the that shape flattened to a specified height.:c I feel that that would result in the ideal terraformer.:D We could also include the features specified in 1.2.2.1.1-1.2.2.1.4 in the GDD.]]></description>
			<content:encoded><![CDATA[I think the ideal terraformer would be one that could landscape with speed and control and also be easy to use.I feel that we only need 4 basic tools-Raise terrain, Lower Terrain, Flatten, and Smooth. Ideally we would be able to select a radius range from very small to very large and also be able to select the speed at which a tool edits.Also, it would be neat to be able to be able to create a shape and to have the that shape flattened to a specified height.:c I feel that that would result in the ideal terraformer.:D We could also include the features specified in 1.2.2.1.1-1.2.2.1.4 in the GDD.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ancient Mechanical Rides]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=2000</link>
			<pubDate>Mon, 21 Jul 2008 14:01:58 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=2000</guid>
			<description><![CDATA[Remember the old metal rides at the amusement parks when we were growing up? Like the Caterpillar, the Whip, the Tumble Bug, the Rockets the swung around a old circle swing tower, ect. This game should have them as a tribute to the amusement parks who kept them in working order all these years. And even though some are 100 years old, they are fun! And none of the other amusement park games had any. So this game should definatley have them. I hope this is possible.<br />
<br />
Megamatt]]></description>
			<content:encoded><![CDATA[Remember the old metal rides at the amusement parks when we were growing up? Like the Caterpillar, the Whip, the Tumble Bug, the Rockets the swung around a old circle swing tower, ect. This game should have them as a tribute to the amusement parks who kept them in working order all these years. And even though some are 100 years old, they are fun! And none of the other amusement park games had any. So this game should definatley have them. I hope this is possible.<br />
<br />
Megamatt]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Animatronics]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1999</link>
			<pubDate>Sun, 20 Jul 2008 10:49:13 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1999</guid>
			<description><![CDATA[Will there be LOTs of animatronics because in RCT3 there was very few of them so it was hard to make a good log ride.So i'm hoping there will be a lot of animatronics to decorate a log ride with.But you guys don't have to put TONS of them in if it takes a lot of work,all i am asking for is some different styles of them like Cartoon,Western,Spooky,Cartoon Animals,SFX,etc.]]></description>
			<content:encoded><![CDATA[Will there be LOTs of animatronics because in RCT3 there was very few of them so it was hard to make a good log ride.So i'm hoping there will be a lot of animatronics to decorate a log ride with.But you guys don't have to put TONS of them in if it takes a lot of work,all i am asking for is some different styles of them like Cartoon,Western,Spooky,Cartoon Animals,SFX,etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uh.......Log Rides?]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1998</link>
			<pubDate>Sat, 19 Jul 2008 16:18:36 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1998</guid>
			<description><![CDATA[On log rides will there be an option for the original log(like the ones you see in RCT3)or the ones you see on Splash Mountain in Disney WORLD that fit 8 passengers?:question:]]></description>
			<content:encoded><![CDATA[On log rides will there be an option for the original log(like the ones you see in RCT3)or the ones you see on Splash Mountain in Disney WORLD that fit 8 passengers?:question:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[peep event just like A ride event for doors and scenery]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1997</link>
			<pubDate>Sat, 19 Jul 2008 03:56:28 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1997</guid>
			<description><![CDATA[let ask everyone this do you think we could make it so if place animated door let say for A haunted mansion .So I'll start out by saying peep walks in to the haunted mansion and walks in to hallway with door . instead peep walk throught door  like in RCT3 is there way we could do like point where peep walking trigers point and door open also most like ride event.We could also do for scenerys so they don't start to A peep near them.<br />
<br />
if we can make this it would make more real dark ride like tower of terror or haunted mansion.]]></description>
			<content:encoded><![CDATA[let ask everyone this do you think we could make it so if place animated door let say for A haunted mansion .So I'll start out by saying peep walks in to the haunted mansion and walks in to hallway with door . instead peep walk throught door  like in RCT3 is there way we could do like point where peep walking trigers point and door open also most like ride event.We could also do for scenerys so they don't start to A peep near them.<br />
<br />
if we can make this it would make more real dark ride like tower of terror or haunted mansion.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Interactive ride camera]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1995</link>
			<pubDate>Sat, 19 Jul 2008 03:09:09 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1995</guid>
			<description><![CDATA[When riding rides like this, it should be possible to control the car going up and down as it's being ridden. And on rides like shooting gallery dark rides, you can actually have a go at shooting using your mouse and getting a score!]]></description>
			<content:encoded><![CDATA[When riding rides like this, it should be possible to control the car going up and down as it's being ridden. And on rides like shooting gallery dark rides, you can actually have a go at shooting using your mouse and getting a score!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Building Generator]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1994</link>
			<pubDate>Fri, 18 Jul 2008 23:27:04 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1994</guid>
			<description><![CDATA[Will there be a building generator like the one on sebar.com?That would be so :c]]></description>
			<content:encoded><![CDATA[Will there be a building generator like the one on sebar.com?That would be so :c]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lockers]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1993</link>
			<pubDate>Fri, 18 Jul 2008 19:29:56 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1993</guid>
			<description><![CDATA[Will there be lockers that guests can actually use and rent at the main entrance?:sad:Guests can rent a locker when they are entering the park and stuff things they don't need in the locker,and later on they can take their stuff out and leave.:u]]></description>
			<content:encoded><![CDATA[Will there be lockers that guests can actually use and rent at the main entrance?:sad:Guests can rent a locker when they are entering the park and stuff things they don't need in the locker,and later on they can take their stuff out and leave.:u]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Just a little question]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1992</link>
			<pubDate>Fri, 18 Jul 2008 00:47:27 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1992</guid>
			<description><![CDATA[I can't seem to be able to find the appropriate forum for this so feel free to move it. Just wondering, when visiting a park, if you, for example, decide to ride the go-karts/bumper cars (in coastercam), would you actually drive (control) the go-kart/bumper car yourself or would you just see an AI driver driving the go-kart/bumper car like in RTC3?]]></description>
			<content:encoded><![CDATA[I can't seem to be able to find the appropriate forum for this so feel free to move it. Just wondering, when visiting a park, if you, for example, decide to ride the go-karts/bumper cars (in coastercam), would you actually drive (control) the go-kart/bumper car yourself or would you just see an AI driver driving the go-kart/bumper car like in RTC3?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3 models of carousel...]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1991</link>
			<pubDate>Wed, 16 Jul 2008 18:34:33 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1991</guid>
			<description><![CDATA[so this the 3 current carousel : little, standard and doubledecker<br />
<br />
<br />
]]></description>
			<content:encoded><![CDATA[so this the 3 current carousel : little, standard and doubledecker<br />
<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Small Theme Park Sounds]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1990</link>
			<pubDate>Tue, 15 Jul 2008 17:31:33 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1990</guid>
			<description><![CDATA[Enticed by unlimited mini golf, go-karts, and bumper boats for &#36;18 :c, I'm going to Boomers to record a few sounds. For those not familiar with Boomers, its a small theme park with mini golf, go karts, bumper boats, laser tag and an arcade.<br />
<br />
Here are the sounds I think I will be able to get<br />
-Mini Golf Sounds<br />
   ball going into cup<br />
   ball hitting railing<br />
   putter striking ball<br />
   trap door<br />
-Go Kart Sounds<br />
   go kart starting up<br />
   go kart running<br />
   go kart hitting siding<br />
-Bumper Boat Sounds<br />
   bumper boat starting up<br />
   bumper boat running<br />
   bumper boat bumping<br />
-Waterfall<br />
-Laser Tag Sounds?<br />
-Ambient Arcade Sound<br />
<br />
Speaking of Arcade Sounds, I recorded one when I went to Santa Cruz. <br />
<br />
(I didn't repeat it to save space)<br />
The sound wasn't really clear and was really noisy.(arcades are noisy places)<br />
So my question is, do we really want an arcade ambient sound? If so, I'll keep working on it, if not I'll drop it. :juggle:<br />
<br />
Request other sounds also in case I missed any. I'll be going on July 17th.:smile:]]></description>
			<content:encoded><![CDATA[Enticed by unlimited mini golf, go-karts, and bumper boats for &#36;18 :c, I'm going to Boomers to record a few sounds. For those not familiar with Boomers, its a small theme park with mini golf, go karts, bumper boats, laser tag and an arcade.<br />
<br />
Here are the sounds I think I will be able to get<br />
-Mini Golf Sounds<br />
   ball going into cup<br />
   ball hitting railing<br />
   putter striking ball<br />
   trap door<br />
-Go Kart Sounds<br />
   go kart starting up<br />
   go kart running<br />
   go kart hitting siding<br />
-Bumper Boat Sounds<br />
   bumper boat starting up<br />
   bumper boat running<br />
   bumper boat bumping<br />
-Waterfall<br />
-Laser Tag Sounds?<br />
-Ambient Arcade Sound<br />
<br />
Speaking of Arcade Sounds, I recorded one when I went to Santa Cruz. <br />
<br />
(I didn't repeat it to save space)<br />
The sound wasn't really clear and was really noisy.(arcades are noisy places)<br />
So my question is, do we really want an arcade ambient sound? If so, I'll keep working on it, if not I'll drop it. :juggle:<br />
<br />
Request other sounds also in case I missed any. I'll be going on July 17th.:smile:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need custodians to amend the GDD officially for the community.]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1988</link>
			<pubDate>Tue, 15 Jul 2008 14:32:30 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1988</guid>
			<description><![CDATA[Okay you do not model, you do not code nor do sound or graphic arts, but you can compile and edit PDF documents. Here is what I need. A team of two people who will take the existing Game Document or GDD file and append the changes in green to highlight they were added by the community into the proper numbered sections with the comments for change that were added. Also add the date of the original posting for that comment modification the date would follow the amended number such as for example below. Then add a new revision number of the GDD and finally compile it.<br />
<br />
1.2.4.2.6 - 7.10.2008<br />
<br />
This would update the GDD for the community. It would be either a single person maintaining the revisions for the community or two people working together.<br />
<br />
Finally email me the updated and revised GDD so I can upload it to the Repository for safe keeping. That's about it. Any who are interested inh this ongoing and critical work for the community please send me a private message. This would be your contribution to the community. Thanks.]]></description>
			<content:encoded><![CDATA[Okay you do not model, you do not code nor do sound or graphic arts, but you can compile and edit PDF documents. Here is what I need. A team of two people who will take the existing Game Document or GDD file and append the changes in green to highlight they were added by the community into the proper numbered sections with the comments for change that were added. Also add the date of the original posting for that comment modification the date would follow the amended number such as for example below. Then add a new revision number of the GDD and finally compile it.<br />
<br />
1.2.4.2.6 - 7.10.2008<br />
<br />
This would update the GDD for the community. It would be either a single person maintaining the revisions for the community or two people working together.<br />
<br />
Finally email me the updated and revised GDD so I can upload it to the Repository for safe keeping. That's about it. Any who are interested inh this ongoing and critical work for the community please send me a private message. This would be your contribution to the community. Thanks.]]></content:encoded>
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		<item>
			<title><![CDATA[You Tube audio extraction]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1986</link>
			<pubDate>Mon, 14 Jul 2008 18:18:45 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1986</guid>
			<description><![CDATA[Would it be a good idea to extract audio from downloaded home made coaster videos on You Tube, provided I had permission from the owner?]]></description>
			<content:encoded><![CDATA[Would it be a good idea to extract audio from downloaded home made coaster videos on You Tube, provided I had permission from the owner?]]></content:encoded>
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		<item>
			<title><![CDATA[time speed]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1985</link>
			<pubDate>Sun, 13 Jul 2008 21:54:41 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1985</guid>
			<description><![CDATA[how fast will the time go in the game??????]]></description>
			<content:encoded><![CDATA[how fast will the time go in the game??????]]></content:encoded>
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		<item>
			<title><![CDATA[Dragon's Claw Ride...]]></title>
			<link>http://www.tpb3d.net/showthread.php?tid=1983</link>
			<pubDate>Sat, 12 Jul 2008 15:14:11 -0500</pubDate>
			<guid isPermaLink="false">http://www.tpb3d.net/showthread.php?tid=1983</guid>
			<description><![CDATA[A neat compact thrill rides, that rivals much larger ones. Added to the list of rides but not a high priority yet!<br />
<br />
]]></description>
			<content:encoded><![CDATA[A neat compact thrill rides, that rivals much larger ones. Added to the list of rides but not a high priority yet!<br />
<br />
]]></content:encoded>
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